That teaser was the last we heard about System Shock 3. Two more years passed, mostly void of System Shock 3 information, but in 2019, we got a teaser featuring the evil AI, SHODAN. Two years passed with nigh a word, and then in March of 2017, Starbreeze Studios announced that it had signed a publishing deal with Otherside Entertainment to bring System Shock 3 to PC and other platforms. Wait, how is that possible? Didn’t Nightdive Studios own the rights to the franchise? Well, it turns out Nightdive Studios simply gave Otherside Entertainment permission to make the threequel. Then, later that year, Otherside Entertainment (formed by Paul Neurath, the creative director of Looking Glass Studios, the studio that originally created the System Shock series) announced that it was developing System Shock 3. However, Nightdive Studios, which would go on to succeed in a massive Kickstarter fundraiser for a remaster of the first System Shock, bought the rights to the franchise from Star Insurance in 2015. System Shock 3 was expected sometime following System Shock 2, but nothing ever came of it. It’s no surprise, either, as its predecessor, System Shock 2, is one of the most important sci-fi games of all time. At the time, the game had an estimated delivery date of December 2017.System Shock 3 is a game many have clamored for and asked about for years. Nightdive’s Kickstarter campaign to create a ground-up remake of the original 1994 System Shock launched on June 28 2016, originally targeting $900,000 (£677k) in crowdfunding and eventually attracting $1,350,700 (£1.02m) from backers. It also provided a selection of screenshots, including of the Grove Dome which it describes as “one of the largest assets in the game”, and an Avian Mutant, an enemy type that was almost cut from the game until Nightdive “decided it was important to have an enemy that introduced verticality to the combat, specifically in the Grove levels”.Īn update to the System Shock remake demo is also planned, which will “include full dismemberment across all enemies along with updated AI, new behaviours, new animations and hit reactions, updated weapon FX as well as numerous bug fixes and performance optimizations.” Diving into the actual material update, the studio said it is “working on the final polish for the enemies, weapons, levels, and cinematics”.
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